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Background

An improved and connected suite of communication channels.

The goal

The original project goal was to improve our messaging experience so that we can deliver a more efficient and speedy communication between nurses and our Nomad operation teams.

The users

There are 2 main user groups involved in the process. They are Nomad nurses who just applied for new assignments and are in the process of communication with our operation teams for post-application follow-ups and Nomad navigators, our operation team members who communicate with nurses regarding application needs on a constant basis.

Design Process

Screenshots of previous messaging experiences.

Preliminary Research

Conducted preliminary research through existing user qualitative and quantitative data.

I began the project by understanding current user pain points through chat history, data analytic report and feedback from customer success team.

Through the research, some outstanding user problems include:

  • Scattered communication experience: Users were constantly switching between different channels (email, text, and in-app messaging) to communicate with us, thus resulting in loss of messages or important updates.
  • Who am I talking to? Ben or Gabie: Due to an unique workflow different from industry standard, users were often confused who was their point of contact with Nomad or how to get in contact with us.
  • Communication overflow: When every single event triggers an email or text message, users got communication fatigue and thus caused them miss the most important messages.

Redesign user journey

Map out an ideal user joureny based on exisiting knowledge.

I then visualized the user journey to think through what an ideal user flow could look like based on what we knew and what would be some assumptions to validate.

Brainstorming Solutions

Brainstorming sketches.

Now that I feel I have had a good understanding of the background and user needs, I started to brainstorm some potential ideas to solve the user problem.

Design Critique

Design critique with the design team

I shared the new design concepts with the design team and together, we did a design critique exercise.

Evluate Concepts

6 rounds of moderated user studies to evaluate the concepts.

I conducted 6 rounds of moderated user studies to evaluate the concepts. Users were presented with 2 different designs in random order and were asked to finish the same tasks through the 2 designs.

Finding 1 - Centralized ≠ Everything

A centralized communication experience doesn’t mean everything will need to surface in the messaging thread. It depends on the type of communication and to surface through the right medium.

Proposal 1 - Communication Suites

Categorize different communication needs and surface them through the right medium.

Categorize different communication needs and introduce a notification center to inform users about an event that does not need immediate attention or personal reply. Prioritize direct messages corresponding with a text or email to get more attention and reduce overall number of emails.

Finding 2 - Active VS. Passive

The 2 different concepts resulted in 2 different behaviors.

From observation, the chat interface prompted users to be more action-oriented while “gmail” like design resulted in a more “passive” behavior despite the fact that users preferred the first design more as it was easier to track application status that way.

Proposal 2 - Organized Application Tracking

Based on finding 2, I proposed an addition of communication touchpoint to help users stay organized with their application status.

Users’ true needs behind liking concept 1 was a way to track their active applications more easily. I proposed an addition to our communication flow where we inform users about their ongoing application status.

Finding 3 - Human touch = responses & attention

Human touch is something that makes the experience more personal and very likely to result in responses as well as user retention.

Identify the MVP

Together with PM and Engineers, we identified the MVP use cases and sequencing.

At this stage, I felt I was in a good shape of design directions, so I started to have conversations with the PM and engineers based on what we have learnt so far to identify the core use cases and what the potential MVP would be like. And the sequencing of improvements that we want to introduce.

Admin Design

Designed a new proposal to incorporate with operation team's current work flow.

Once we have identified the MVP experience, I then began to work with the operation team to incorporate this new experience into their workflow and what were some optimization we can do to improve the existing operation experience (that was within scope).

HI-FI Design & Usability Testing

An animation example I did to communicate with engineer teams for development.

Before I finalized the design, I conducted 5 rounds of usability testings with our users. Once I felt confident from the results of the usability test, I started to work on final pixel-perfect designs and animations to work with engineer teams for development.

The Outcome

We were able to deliver a suite of solution for improving messaging experience and communication efficiency. And we are seeing an indication of positive impact on both users and operation teams’ workflow, specificlly:

    1. 46% nurses responded within 1hr
    2. 14% increase in action (1-2hrs of receipt)
    3. 👍 positive survey feedback from operation team

Closing thoughts

🧑‍🤝‍🧑 CHALLENGE - WORK WITH 3 DIFFERENT PMS: This was a baby project carried over with 3 different PMs. I was to work from the initial ambiguity to later map out an ideal user user experience. I made sure to onboard each new PM and fill them in with previous knowledge and collaborate on design decisions.

📝 BIGGEST TAKE-AWAY - LEARN & ITERATE: After we launched the new experience, we were closely monitoring user feedbacks and reviewing Fullstory recordings. And we were able to make interaction/UX improvements little by little based on real user data. E.g. Adding “New Message” floating indication; Giving a min-height to input box, etc.,